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	<title>Comments on: Law 1: Reduce</title>
	<link>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/</link>
	<description>simplicity resources for design, business, technology, and life</description>
	<pubDate>Tue, 07 Oct 2008 21:24:36 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.2</generator>

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		<title>by: Tean</title>
		<link>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8889</link>
		<pubDate>Sat, 09 Aug 2008 04:21:12 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8889</guid>
					<description>It's ironic that you're you're making simplicity so complex just by talking about it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s ironic that you&#8217;re you&#8217;re making simplicity so complex just by talking about it.
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		<title>by: maeda</title>
		<link>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8690</link>
		<pubDate>Sat, 02 Aug 2008 15:07:08 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8690</guid>
					<description>Hi Charlie, The fact is that I do love Scratch and have seen all the evidence of children's ability to make it do wonderful things. I took the viewpoint from a college art/design educator -- which is different, and also different from Scratch's original intent. Was wearing the wrong hat that day. Thanks for the great link. -John</description>
		<content:encoded><![CDATA[<p>Hi Charlie, The fact is that I do love Scratch and have seen all the evidence of children&#8217;s ability to make it do wonderful things. I took the viewpoint from a college art/design educator &#8212; which is different, and also different from Scratch&#8217;s original intent. Was wearing the wrong hat that day. Thanks for the great link. -John
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		<title>by: Charlie</title>
		<link>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8653</link>
		<pubDate>Sat, 26 Jul 2008 11:20:31 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8653</guid>
					<description>I attended your talk yesterday at the Scratch conference. I respect you for speaking your mind about your concern that Scratch is not &quot;simple&quot; enough. However, I am an elementary teacher, and if every single child in a third grade classroom can use the tool, and be energized and engaged, then it's simple enough.  

You may enjoy this: (dedicated to the Scratch team) http://scratch.mit.edu/projects/c3morse/225033</description>
		<content:encoded><![CDATA[<p>I attended your talk yesterday at the Scratch conference. I respect you for speaking your mind about your concern that Scratch is not &#8220;simple&#8221; enough. However, I am an elementary teacher, and if every single child in a third grade classroom can use the tool, and be energized and engaged, then it&#8217;s simple enough.  </p>
<p>You may enjoy this: (dedicated to the Scratch team) <a href='http://scratch.mit.edu/projects/c3morse/225033' rel='nofollow'>http://scratch.mit.edu/projects/c3morse/225033</a>
</p>
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		<title>by: Nick</title>
		<link>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8599</link>
		<pubDate>Sun, 13 Jul 2008 02:36:17 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8599</guid>
					<description>Your DVD remote can be simplified to 2 buttons, but no fewer. As there may well be a DVD present in the machine when you start you will need an EJECT button. Pressing this will slide-open the disc tray, or half-spit the disc out if it uses a slot loading mechanism. This disc can be removed and the desired one put in its place; pushing it into the slot until the mechanism &quot;accepts it&quot;, or nudging the tray so it closes. The DVD does not start to play at this point and if the remote is not quickly used the machine resumes its hibernation state (where it powers down all, but the parts needed to detect the remote's use - this obviates the need for an ON / OFF button). Note: that the symbol for the EJECT button is rotated ninety degrees anti-clockwise, so that it appears to be a solid triangle pointing to the left followed by a vertical bar. A large visual gap ensures that this symbol is graphically isolated from the second button, which is a solid triangle pointing to the right - i.e. a PLAY button.
  Amazingly, you can do everything you want to with just EJECT and PLAY if you allow their behavior to be context-dependent.
  So, let's assume we didn't push the disc tray closed, if we press EJECT it can't open the disc tray, so it is reasonable to have this case mean REMOTE-CLOSURE and it we press PLAY it may as well attempt to play what is in its tray, so doing this will also close the disc tray. However, if there is no DVD in there it should put a message on the television, and a &quot;NO DISC&quot; message in its display panel, if it has one (it may be so simple as to not have one...), yet if there is a DVD it will circumvent any &quot;menu&quot; encoded onto the disc and start playback.
  Now assume that you get a phone call. If you press PLAY whilst it is playing it will PAUSE (if you are away a long time it should fade the display to prevent it from damage), on your return you may press PLAY to immediately resume from where you left it, but as you may have forgotten where you were, or stopped it mid-dialog, it would be nice to go back to the beginning of the scene. This is where a reverse picture-search button would come in handy, it doesn't matter all that much if we rewind too far, so a forward picture-search button can be eliminated on the grounds of simplicity.
  However, you don't need a reverse picture-search button if you can only use the EJECT button to stop and eject when the DVD is already paused (or ceased playback due to it coming to the end). Therefore, when you return from your phone call you resume playback by pressing PLAY and then hold EJECT, which in this context will perform a single-speed reverse picture-search for as long as it is held down and resume playback on its release.
  If you tire of the DVD before you reach the end then you will need to pause it by pressing PLAY and stop and eject it by pressing EJECT, remove the DVD from the tray, replace it with another and push PLAY again to play that instead. When you are finally finished, you may have opened the tray with EJECT to remove the DVD you can either push EJECT again to close it (or manually nudge it closed) and after an interval the machine will auto power-off - i.e. &quot;sleep&quot;.
  This complex operational semantics is the cost you have to pay for extreme, nay, ultimate simplicity. It is in accordance with Law 5: DIFFERENCES, where you make your product complicated under the skin and encode sensible choices for the user into the behavior of the system. Ordinarily, you can push a separate REVERSE PICTURE-SEARCH button at any point, like when the machine is OFF, even though that yields no behavior.
  Note: this is merely intended as a thought experiment in UI-design, I think it would be quite likely that normal users would struggle to learn these &quot;contexts&quot; and get irritated at the machine ejecting a DVD that they intended to reverse picture-search through; as it would lead to them losing their 'place' and there would be no way to scan forward to get to it. Feedback of on-screen displays to show what behavior you had initiated would be enough to warn you of an eject, which could be escaped by simply not acting on the signal until a countdown had elapsed. The user who had meant to picture-search would see this and have time to react and release the EJECT button that they were holding down.
  Apologies for the long post, but simplicity is complicated.</description>
		<content:encoded><![CDATA[<p>Your DVD remote can be simplified to 2 buttons, but no fewer. As there may well be a DVD present in the machine when you start you will need an EJECT button. Pressing this will slide-open the disc tray, or half-spit the disc out if it uses a slot loading mechanism. This disc can be removed and the desired one put in its place; pushing it into the slot until the mechanism &#8220;accepts it&#8221;, or nudging the tray so it closes. The DVD does not start to play at this point and if the remote is not quickly used the machine resumes its hibernation state (where it powers down all, but the parts needed to detect the remote&#8217;s use - this obviates the need for an ON / OFF button). Note: that the symbol for the EJECT button is rotated ninety degrees anti-clockwise, so that it appears to be a solid triangle pointing to the left followed by a vertical bar. A large visual gap ensures that this symbol is graphically isolated from the second button, which is a solid triangle pointing to the right - i.e. a PLAY button.<br />
  Amazingly, you can do everything you want to with just EJECT and PLAY if you allow their behavior to be context-dependent.<br />
  So, let&#8217;s assume we didn&#8217;t push the disc tray closed, if we press EJECT it can&#8217;t open the disc tray, so it is reasonable to have this case mean REMOTE-CLOSURE and it we press PLAY it may as well attempt to play what is in its tray, so doing this will also close the disc tray. However, if there is no DVD in there it should put a message on the television, and a &#8220;NO DISC&#8221; message in its display panel, if it has one (it may be so simple as to not have one&#8230;), yet if there is a DVD it will circumvent any &#8220;menu&#8221; encoded onto the disc and start playback.<br />
  Now assume that you get a phone call. If you press PLAY whilst it is playing it will PAUSE (if you are away a long time it should fade the display to prevent it from damage), on your return you may press PLAY to immediately resume from where you left it, but as you may have forgotten where you were, or stopped it mid-dialog, it would be nice to go back to the beginning of the scene. This is where a reverse picture-search button would come in handy, it doesn&#8217;t matter all that much if we rewind too far, so a forward picture-search button can be eliminated on the grounds of simplicity.<br />
  However, you don&#8217;t need a reverse picture-search button if you can only use the EJECT button to stop and eject when the DVD is already paused (or ceased playback due to it coming to the end). Therefore, when you return from your phone call you resume playback by pressing PLAY and then hold EJECT, which in this context will perform a single-speed reverse picture-search for as long as it is held down and resume playback on its release.<br />
  If you tire of the DVD before you reach the end then you will need to pause it by pressing PLAY and stop and eject it by pressing EJECT, remove the DVD from the tray, replace it with another and push PLAY again to play that instead. When you are finally finished, you may have opened the tray with EJECT to remove the DVD you can either push EJECT again to close it (or manually nudge it closed) and after an interval the machine will auto power-off - i.e. &#8220;sleep&#8221;.<br />
  This complex operational semantics is the cost you have to pay for extreme, nay, ultimate simplicity. It is in accordance with Law 5: DIFFERENCES, where you make your product complicated under the skin and encode sensible choices for the user into the behavior of the system. Ordinarily, you can push a separate REVERSE PICTURE-SEARCH button at any point, like when the machine is OFF, even though that yields no behavior.<br />
  Note: this is merely intended as a thought experiment in UI-design, I think it would be quite likely that normal users would struggle to learn these &#8220;contexts&#8221; and get irritated at the machine ejecting a DVD that they intended to reverse picture-search through; as it would lead to them losing their &#8216;place&#8217; and there would be no way to scan forward to get to it. Feedback of on-screen displays to show what behavior you had initiated would be enough to warn you of an eject, which could be escaped by simply not acting on the signal until a countdown had elapsed. The user who had meant to picture-search would see this and have time to react and release the EJECT button that they were holding down.<br />
  Apologies for the long post, but simplicity is complicated.
</p>
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		<title>by: Mathew</title>
		<link>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8569</link>
		<pubDate>Mon, 07 Jul 2008 18:37:40 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8569</guid>
					<description>My mom had one rule for 'dressing up' to go out. Just when she was about to leave for a dance or a party she would look in the mirror and take one thing off. A brooch, a necklace, a hat, a scarf.  This way, she felt she wouldn't be 'overdoing her outfit.  She always looked lovely.</description>
		<content:encoded><![CDATA[<p>My mom had one rule for &#8216;dressing up&#8217; to go out. Just when she was about to leave for a dance or a party she would look in the mirror and take one thing off. A brooch, a necklace, a hat, a scarf.  This way, she felt she wouldn&#8217;t be &#8216;overdoing her outfit.  She always looked lovely.
</p>
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		<title>by: ehs</title>
		<link>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8525</link>
		<pubDate>Fri, 13 Jun 2008 22:03:36 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8525</guid>
					<description>If basic is the same as simple then I would say entering one's name, e-mail and passcode is simple, not complex, although the reasons behind providing these basic pieces of information are indeed complex. #1: to distinguish you from other commenters; #2: to trace your comment to it's source; #3: if you choose, provide a link to much more information about you and what interests you; #4: if you can read and type the passcode, you're probably not spam. So, yeah, Gasper, I'm with you, why do we have to do that? Why is the internet so complex that we have to leave our thumbprint in order to provide our two cents worth on a sight about the laws of simplicity! Law #5?</description>
		<content:encoded><![CDATA[<p>If basic is the same as simple then I would say entering one&#8217;s name, e-mail and passcode is simple, not complex, although the reasons behind providing these basic pieces of information are indeed complex. #1: to distinguish you from other commenters; #2: to trace your comment to it&#8217;s source; #3: if you choose, provide a link to much more information about you and what interests you; #4: if you can read and type the passcode, you&#8217;re probably not spam. So, yeah, Gasper, I&#8217;m with you, why do we have to do that? Why is the internet so complex that we have to leave our thumbprint in order to provide our two cents worth on a sight about the laws of simplicity! Law #5?
</p>
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		<title>by: Gasper</title>
		<link>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8461</link>
		<pubDate>Tue, 13 May 2008 19:35:33 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8461</guid>
					<description>I just wanted to express this thought!
Why did I have to go through all this complexity of writting my name, e-mail, and entering a passcode? :)</description>
		<content:encoded><![CDATA[<p>I just wanted to express this thought!<br />
Why did I have to go through all this complexity of writting my name, e-mail, and entering a passcode? <img src='http://lawsofsimplicity.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</p>
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		<title>by: Silvio</title>
		<link>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8280</link>
		<pubDate>Fri, 28 Mar 2008 11:04:33 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8280</guid>
					<description>The problem is that the more complexity goes something, more valuable it turns. To remove complexity many times is related to lose the inherent value. And this fact for itself turns complex in a world that turns capitalist more and more. It would be necessary a cultural revolution for the simplicity becomes again necessary.</description>
		<content:encoded><![CDATA[<p>The problem is that the more complexity goes something, more valuable it turns. To remove complexity many times is related to lose the inherent value. And this fact for itself turns complex in a world that turns capitalist more and more. It would be necessary a cultural revolution for the simplicity becomes again necessary.
</p>
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		<title>by: JDP</title>
		<link>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8144</link>
		<pubDate>Thu, 17 Jan 2008 15:32:09 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8144</guid>
					<description>Well said, and definitionally true. My point was ’simply’ that some systems (like the DVD Player) are superfluous or even detrimental to a healthy and compassionate world community.</description>
		<content:encoded><![CDATA[<p>Well said, and definitionally true. My point was ’simply’ that some systems (like the DVD Player) are superfluous or even detrimental to a healthy and compassionate world community.
</p>
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		<title>by: JDP</title>
		<link>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8143</link>
		<pubDate>Thu, 17 Jan 2008 15:30:20 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/07/23/law-1-reduce-3/#comment-8143</guid>
					<description>Well said, and definitonally true.  My point was 'simply' that some systems (like the DVD Player) are superfluous or even detrimental to a healthy and compassionate world community.</description>
		<content:encoded><![CDATA[<p>Well said, and definitonally true.  My point was &#8217;simply&#8217; that some systems (like the DVD Player) are superfluous or even detrimental to a healthy and compassionate world community.
</p>
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