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	<title>Comments on: Eeny, Meeny, Miny, Moe</title>
	<link>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/</link>
	<description>simplicity resources for design, business, technology, and life</description>
	<pubDate>Fri, 12 Mar 2010 19:22:49 +0000</pubDate>
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		<title>by: tenketing.net &#187; Enkelhet og hjulet</title>
		<link>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-9201</link>
		<pubDate>Fri, 09 Jan 2009 10:17:49 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-9201</guid>
					<description>[...] Han trekker frem iPodens rene og enkle design, og viser også hvordan utviklingen i dette designet har gått fra enkelt til enda enklere. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Han trekker frem iPodens rene og enkle design, og viser også hvordan utviklingen i dette designet har gått fra enkelt til enda enklere. [&#8230;]
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		<title>by: jin_u as blog » Blog Archive &#187; The Laws of Simplicity (단순함의 법칙)</title>
		<link>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-9126</link>
		<pubDate>Wed, 10 Dec 2008 01:13:08 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-9126</guid>
					<description>[...] 이 책에서는 iPod의 클릭휠 인터페이스의 진화를 Law 2: Organize로 설명하고 있는데, 간단한 설문조사에서도 알 수 있듯, 실제로 많은 사람들(현재 614명 표본)이 현재의 클릭휠 인터페이스를 좀더 &amp;#8216;정리된&amp;#8217; 형태로 인식하고, 선호하는 것을 느낄 수 있다. 물론 개개인의 취향차이는 여전히 있겠지만&amp;#8230; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] 이 책에서는 iPod의 클릭휠 인터페이스의 진화를 Law 2: Organize로 설명하고 있는데, 간단한 설문조사에서도 알 수 있듯, 실제로 많은 사람들(현재 614명 표본)이 현재의 클릭휠 인터페이스를 좀더 &#8216;정리된&#8217; 형태로 인식하고, 선호하는 것을 느낄 수 있다. 물론 개개인의 취향차이는 여전히 있겠지만&#8230; [&#8230;]
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		<title>by: creepyblues Blog &#187; [book] The laws of simplicity</title>
		<link>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-1426</link>
		<pubDate>Mon, 26 Mar 2007 05:43:31 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-1426</guid>
					<description>[...] 또한 아이팟 디자인의 변천을 예로 들며 조직화의 미학을 설명한다. 그림 설명하기가 복잡할 것 같아 lawsofsimpliciry.com의 링크로 대체한다. 3. 시간 시간을 절약하면 단순함이 보인다. 5분 걸릴 일을 어떻게 하면 1분에 할 수 있을지를 연구한 분야가 운영관리 기법이며 이는 Toyota를 GM을 이기는 원동력이 되었다. ipop shuffle역시 그 좋은 예이다. 개인에게 음악 선택의 권한을 기계에 위임한다는 것은 시간절약의 미학이기 때문이다. 여기에는 SHE법칙이 역시 통용된다. 시간을 숨기고 가치를 구체화하는 것이다. 라스베거스의 카지노에는 시계나 창문이 없다. 이는 시간에 압박받지 않는다는 착각에 빠지게 해 단순함을 갖게 한다. 또한 web에서 download를 받을 때 진행막대가 나오는 것 또한 시간의 단순화의 좋은 예이다. 움직임이나 속도감의 표현으로 시간을 Embody하는 방법도 있는데 코카콜라의 병을 디자인한 Raymod Loewy가 1930년대 도입한 &amp;#8216;유선형&amp;#8217; 개념이 그 좋은 예이다. 속도감=시간의 절약의 이미지를 구축한 것이다. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] 또한 아이팟 디자인의 변천을 예로 들며 조직화의 미학을 설명한다. 그림 설명하기가 복잡할 것 같아 lawsofsimpliciry.com의 링크로 대체한다. 3. 시간 시간을 절약하면 단순함이 보인다. 5분 걸릴 일을 어떻게 하면 1분에 할 수 있을지를 연구한 분야가 운영관리 기법이며 이는 Toyota를 GM을 이기는 원동력이 되었다. ipop shuffle역시 그 좋은 예이다. 개인에게 음악 선택의 권한을 기계에 위임한다는 것은 시간절약의 미학이기 때문이다. 여기에는 SHE법칙이 역시 통용된다. 시간을 숨기고 가치를 구체화하는 것이다. 라스베거스의 카지노에는 시계나 창문이 없다. 이는 시간에 압박받지 않는다는 착각에 빠지게 해 단순함을 갖게 한다. 또한 web에서 download를 받을 때 진행막대가 나오는 것 또한 시간의 단순화의 좋은 예이다. 움직임이나 속도감의 표현으로 시간을 Embody하는 방법도 있는데 코카콜라의 병을 디자인한 Raymod Loewy가 1930년대 도입한 &#8216;유선형&#8217; 개념이 그 좋은 예이다. 속도감=시간의 절약의 이미지를 구축한 것이다. [&#8230;]
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		<title>by: maeda</title>
		<link>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-344</link>
		<pubDate>Wed, 20 Dec 2006 22:36:52 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-344</guid>
					<description>Adrian's point about not having to think before OR after rings true. The aftermath's impact can often be worse than the fear of the imminent unknown. Thanks for the important contribution, Adrian.</description>
		<content:encoded><![CDATA[<p>Adrian&#8217;s point about not having to think before OR after rings true. The aftermath&#8217;s impact can often be worse than the fear of the imminent unknown. Thanks for the important contribution, Adrian.
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		<title>by: Adrian</title>
		<link>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-341</link>
		<pubDate>Wed, 20 Dec 2006 18:07:51 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-341</guid>
					<description>It's interesting that noone seems to mind the fact that the Play and Pause functions are on the same button - regardless which generation iPod you own. That's one thing that gets me quite often. 

Hit Play... no audio... hmmm, maybe my button press didn't &quot;take&quot;... hit Play again... still no audio... look at screen... oh, I'm in Pause... hit Play again... what? still no audio??... oh damnit, my headphones were not connected. A toggle switch is great to save on visual clutter and complexity, but it requires knowledge of the current state to be &quot;simple.&quot; 

Granted, this is a small complaint but check your other media devices at home or at work. Everything I own at home or deal with at work has separate buttons for Play, Pause, and Stop. Maybe I'm too old fashioned (I'm 38 ;-) or maybe my preferences are related to working in the professional recording industry, but I do believe that the simplest and most usable design is one where you don't have to think before (or after) hitting a button.

Oh, before I forget, I own a fifth generation iPod but never had a chance to play with earlier revisions. Can't really stick my neck out too much, but the current click wheel design works well for me in general (minus my complaint above ;-)</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting that noone seems to mind the fact that the Play and Pause functions are on the same button - regardless which generation iPod you own. That&#8217;s one thing that gets me quite often. </p>
<p>Hit Play&#8230; no audio&#8230; hmmm, maybe my button press didn&#8217;t &#8220;take&#8221;&#8230; hit Play again&#8230; still no audio&#8230; look at screen&#8230; oh, I&#8217;m in Pause&#8230; hit Play again&#8230; what? still no audio??&#8230; oh damnit, my headphones were not connected. A toggle switch is great to save on visual clutter and complexity, but it requires knowledge of the current state to be &#8220;simple.&#8221; </p>
<p>Granted, this is a small complaint but check your other media devices at home or at work. Everything I own at home or deal with at work has separate buttons for Play, Pause, and Stop. Maybe I&#8217;m too old fashioned (I&#8217;m 38 <img src='http://lawsofsimplicity.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  or maybe my preferences are related to working in the professional recording industry, but I do believe that the simplest and most usable design is one where you don&#8217;t have to think before (or after) hitting a button.</p>
<p>Oh, before I forget, I own a fifth generation iPod but never had a chance to play with earlier revisions. Can&#8217;t really stick my neck out too much, but the current click wheel design works well for me in general (minus my complaint above <img src='http://lawsofsimplicity.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />
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		<title>by: Stiven (sustainableday)</title>
		<link>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-201</link>
		<pubDate>Tue, 28 Nov 2006 00:56:24 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-201</guid>
					<description>The &quot;in the pocket&quot; navigation scenario changes the context completely again, meaning that it's not about a straight read any more and there are several other variables involved. In most cases I find context much more interesting than the actual object.

I wonder, is making a mistake bad? Not if it helps you reach your goal faster. So, I wonder if we can test for &quot;best in the pocket&quot; but take it up a notch and ask...

If your life depended on you hitting the PLAY button on your I-pod without making any mistakes or taking it out of your cote pocket, what control design would you choose?

…I’m leaning towards the very first one.</description>
		<content:encoded><![CDATA[<p>The &#8220;in the pocket&#8221; navigation scenario changes the context completely again, meaning that it&#8217;s not about a straight read any more and there are several other variables involved. In most cases I find context much more interesting than the actual object.</p>
<p>I wonder, is making a mistake bad? Not if it helps you reach your goal faster. So, I wonder if we can test for &#8220;best in the pocket&#8221; but take it up a notch and ask&#8230;</p>
<p>If your life depended on you hitting the PLAY button on your I-pod without making any mistakes or taking it out of your cote pocket, what control design would you choose?</p>
<p>…I’m leaning towards the very first one.
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		<title>by: ahkin</title>
		<link>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-173</link>
		<pubDate>Fri, 24 Nov 2006 22:44:06 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-173</guid>
					<description>I really enjoyed the design of the original control. Like &quot;stefan&quot; pointed out, many people i know of (including myself) like to control the ipod when it is hidden in the pocket. So the 1st revision is not so convenient here. I currently owned the 5th generation ipod with the 2nd revision control. The annoying thing is that sometimes I meant to scroll or change the volume on the wheel, but I would accientally press the wheel hard enough that it was recognized as a button press. This doesn't happen all the time, and it is probably just me that is doing this... :( 

I like the original design because each control only has one motion/function. You don't have to hold back your force to avoid pressing the wheel too low...</description>
		<content:encoded><![CDATA[<p>I really enjoyed the design of the original control. Like &#8220;stefan&#8221; pointed out, many people i know of (including myself) like to control the ipod when it is hidden in the pocket. So the 1st revision is not so convenient here. I currently owned the 5th generation ipod with the 2nd revision control. The annoying thing is that sometimes I meant to scroll or change the volume on the wheel, but I would accientally press the wheel hard enough that it was recognized as a button press. This doesn&#8217;t happen all the time, and it is probably just me that is doing this&#8230; <img src='http://lawsofsimplicity.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  </p>
<p>I like the original design because each control only has one motion/function. You don&#8217;t have to hold back your force to avoid pressing the wheel too low&#8230;
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		<title>by: The Laws of Simplicity &#187; Blog Archive &#187; newer. better?</title>
		<link>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-169</link>
		<pubDate>Fri, 24 Nov 2006 16:43:50 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-169</guid>
					<description>[...] I&amp;#8217;ve been watching the slow accrual of votes to the iPod interface poll. The leader right now by a wide margin is the current interface for the iPod. However from comments I&amp;#8217;ve received during speaking engagements, I&amp;#8217;m convinced that the data I&amp;#8217;m seeing here might be wrong. Some people really don&amp;#8217;t like the current interface, and instead prefer one of the previous options. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] I&#8217;ve been watching the slow accrual of votes to the iPod interface poll. The leader right now by a wide margin is the current interface for the iPod. However from comments I&#8217;ve received during speaking engagements, I&#8217;m convinced that the data I&#8217;m seeing here might be wrong. Some people really don&#8217;t like the current interface, and instead prefer one of the previous options. [&#8230;]
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		<title>by: maeda</title>
		<link>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-160</link>
		<pubDate>Wed, 22 Nov 2006 23:04:55 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-160</guid>
					<description>I find the &quot;Can you operate it while inside your pocket?&quot;-test an interesting usability test. What a great Thanksgiving Day gift. May the &quot;Andreas Blindfolded Test&quot; long live in the simplicity vocabulary!</description>
		<content:encoded><![CDATA[<p>I find the &#8220;Can you operate it while inside your pocket?&#8221;-test an interesting usability test. What a great Thanksgiving Day gift. May the &#8220;Andreas Blindfolded Test&#8221; long live in the simplicity vocabulary!
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		<title>by: stefan</title>
		<link>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-159</link>
		<pubDate>Wed, 22 Nov 2006 18:48:40 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2006/11/18/eeny-meeny-miny-moe/#comment-159</guid>
					<description>I think one major advantage of the 2nd revision over the 1st revision is that it's much easier to navigate around when not seeing the interface (e.g. ipod hidden in pocket). Maybe this was the reason for button-backlighting in the 1st revision.</description>
		<content:encoded><![CDATA[<p>I think one major advantage of the 2nd revision over the 1st revision is that it&#8217;s much easier to navigate around when not seeing the interface (e.g. ipod hidden in pocket). Maybe this was the reason for button-backlighting in the 1st revision.
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