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	<title>Comments on: Computer Graphic-ishness</title>
	<link>http://lawsofsimplicity.com/2007/07/06/computer-graphic-ishness/</link>
	<description>simplicity resources for design, business, technology, and life</description>
	<pubDate>Sat, 31 Jul 2010 19:52:49 +0000</pubDate>
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		<title>by: paul</title>
		<link>http://lawsofsimplicity.com/2007/07/06/computer-graphic-ishness/#comment-8524</link>
		<pubDate>Thu, 12 Jun 2008 00:03:45 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2007/07/06/computer-graphic-ishness/#comment-8524</guid>
					<description>martin's right. and you bring up an interesting point regarding the immediacy of image-making [and the challenges we (or i) face in the doing as we age]. but i think the question, for me, boils down to two things: process and result. 

the process allows us to ask, &quot;what if?&quot; as well as to exorcise whatever demons that process might. 

the results vary, and as martin points out, might not be very important if it doesn't exist. but again with what-if, as artists and designers we can only hope to touch someone, to allow them to share our experience or to confirm their not-aloneness.</description>
		<content:encoded><![CDATA[<p>martin&#8217;s right. and you bring up an interesting point regarding the immediacy of image-making [and the challenges we (or i) face in the doing as we age]. but i think the question, for me, boils down to two things: process and result. </p>
<p>the process allows us to ask, &#8220;what if?&#8221; as well as to exorcise whatever demons that process might. </p>
<p>the results vary, and as martin points out, might not be very important if it doesn&#8217;t exist. but again with what-if, as artists and designers we can only hope to touch someone, to allow them to share our experience or to confirm their not-aloneness.
</p>
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		<title>by: maeda</title>
		<link>http://lawsofsimplicity.com/2007/07/06/computer-graphic-ishness/#comment-7356</link>
		<pubDate>Fri, 06 Jul 2007 23:43:54 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2007/07/06/computer-graphic-ishness/#comment-7356</guid>
					<description>Thank you for your comment on &lt;i&gt;slowness&lt;/i&gt; Martin. It serves as an important reminder for the purpose of an effective weekend break from work. Best wishes, John</description>
		<content:encoded><![CDATA[<p>Thank you for your comment on <i>slowness</i> Martin. It serves as an important reminder for the purpose of an effective weekend break from work. Best wishes, John
</p>
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		<title>by: Martin</title>
		<link>http://lawsofsimplicity.com/2007/07/06/computer-graphic-ishness/#comment-7355</link>
		<pubDate>Fri, 06 Jul 2007 23:39:44 +0000</pubDate>
		<guid>http://lawsofsimplicity.com/2007/07/06/computer-graphic-ishness/#comment-7355</guid>
					<description>I do agree that it is of no importance if an image or product has been made or taken out of nature. I think that the process of &quot;selection&quot; or &quot;discovery&quot; and &quot;creation&quot; are actually the same thing.
The most thrilling about nature is that it is always moving, changing, adapting, so the chances of New selections, discoverys, shots, is always increasing. Like the fable of Achilles and the Turtle. Nature is slower, but we'll never catch it.</description>
		<content:encoded><![CDATA[<p>I do agree that it is of no importance if an image or product has been made or taken out of nature. I think that the process of &#8220;selection&#8221; or &#8220;discovery&#8221; and &#8220;creation&#8221; are actually the same thing.<br />
The most thrilling about nature is that it is always moving, changing, adapting, so the chances of New selections, discoverys, shots, is always increasing. Like the fable of Achilles and the Turtle. Nature is slower, but we&#8217;ll never catch it.
</p>
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